Sega Does is a chronological exploration of every game ever released for a Sega console, beginning with the SG-1000 and ending with the Dreamcast.
This grizzled soldier loves him some Madonna.
RELEASE DATE: 1983 (JP), 1981 (Arcade – International)
COST: 3,800 yen
Dearly beloved… we are gathered here today to get through this thing called SEGA. With this hot declaration in mind, we come to Borderline, the supposed first game released for Sega’s SG-1000. I say, ‘supposed’: Borderline doesn’t have an official release date other than ‘1983.’ It is listed, however, on Sega’s Japanese web site as the first game (G-1001) on their SG-1000 release date list, so I’m rolling with it.
As one might expect from a company whose origins lie in the arcade, Borderline is a Sega arcade port, not a brand new built-for-the-console title. You control a red jeep through four stages of peace-mongering via violence and destruction. The first stage is akin to a vertically scrolling shoot-em-up: keep your jeep on the main path while destroying white missiles that launch at you from the sides of the stage. If you run into a wall or your jeep ingests a missile, you’ll be killed. Though the jeep is automatically pushed upwards by the stage’s continuous scrolling, you can move it left or right, or slow it down by pressing back on the joystick. You can also shoot the stationary missiles on the side of the stage, but only by turning your jeep fully to the left or right. The latter move requires more finesse than Borderline‘s controls can typically muster, so exercise with caution.
Once you’ve defeated the procession of tanks and the atomic nuclei (representing “energy plants” and “nuclear refineries,” according to the arcade manual) at the end of the stage, Borderline changes genres. The remaining second, third, and fourth stages are stationary one-screen areas where you possess complete control of your jeep. In these areas, weave through the grass and the brick barriers, avoid the re-generating enemy tanks, and destroy the nuclei at the top of the stage. Complete all four stages and they’ll repeat on a presumably infinite loop.
80 Km? What is this witchcraft?!
Differences abound between the console and arcade versions. The SG-1000 port has fewer colors than the arcade (not surprising – most SG-1000 games’ graphics look like they’ve faded after years of drying in the sun), yet is surprisingly faster than the arcade in some aspects. Your jeep and the enemy bullets move quicker, while the enemy tanks seem to move slower than the arcade. The additional speed makes the SG-1000 port considerably tougher, especially in the vertically-scrolling first stage. Sega accounted for the difficulty increase by allowing you to shoot and eliminate your enemies’ bullets; in the arcade version, enemy bullets could not be stopped at all. Your fuel gauge is much longer in the SG-1000 version, as well. In the arcade, you have to keep a continual eye on your fuel, whereas on the SG-1000, you’ll barely notice it.
The arcade Borderline was built on the Sega VIC Dual arcade system, which utilized the Zilog Z80 Processor – the same CPU Sega stuffed into the SG-1000. The SG-1000 sharing hardware with the VIC Dual arcade system may explain why Sega chose Borderline – out of all their arcade games – as their debut title: it was a quick and easy port that provided little to no hassle.
“The Boring World of Niels Bohr: Renegade Edition” (Arcade)
“Quick and easy” may have been helpful for Sega at the time, but in retrospect, they probably could have invested a little more effort in their launch line-up. Borderline, N-Sub, and Safari Hunting – VIC Dual arcade ports, all – weren’t exactly the system sellers Sega needed to make the SG-1000 stand out in a overcrowded marketplace. Consider: Famicom debuted on the same day as the SG-1000 with Donkey Kong and Donkey Kong Jr., two of the most iconic, successful arcade games of all time. Now picture yourself standing in a Japanese electronics store in July of 1983 with 15,000 yen in your pocket: what would you have chosen?
Sega’s curious business decisions aside, Borderline isn’t a bad game or a bad port. It’s your standard early 80s arcade game that puts stage progression and point accumulation on nearly equal footing. As such, Borderline can come across as either addictive or shallow, depending on how much time you’re willing to invest. If you want to blaze through the game’s four stages quickly, you can do so with little trouble and fleeting enjoyment. If you want to amass a decent score, you’ll have to learn how to wield an often unwieldy, uncooperative jeep (particularly if you’re playing with the abhorrent SG-1000 joystick), but you’ll come to appreciate the game’s intricacies. Either way, Borderline is a solid, if inauspicious, start to the SG-1000 library.