Super Mario Bros. (Famicom Disk System, 1986)

 

In honor of Super Mario Bros.’ 35th anniversary, the Archive is playing every single release, re-release, port, and remake of the original Super Mario Bros.

 

PUBLISHED/DEVELOPED: Nintendo

RELEASE DATE: 02/21/1986 (Japan)

 

Super Mario Bros was a launch game for the Famicom Disk System. This probably would have meant more for the peripheral, if the game hadn’t released several months prior on the Famicom itself. This SMB port – like the other previously released Famicom games – contains no extra content that would distinguish it from its cartridge counterpart. The only upside is that if you didn’t own Super Mario Bros. before, you could buy it for a slightly cheaper price. Most Disk System games launched at a price between 2500-3000 yen, compared to Famicom games which retailed for around 5,000 yen. Of course, you also needed to purchase the Disk System itself, which cost around 15,000 yen or close to $150.

 

Second verse, same as the first.

 

If you already owned a copy of Super Mario Bros. but you wanted to justify your Famicom Disk System purchase, you could also pick up a little launch game called Zelda no Densetsu: The Hyrule Fantasy. Or, as it would later be called in other territories, The Legend of Zelda.

 

Playing Super Mario Bros. for the first time on the Famicom Disk System: A+

Begrudgingly buying the same game twice: B

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