Abadox is a straightforward shoot-em-up with an amazing premise. Instead of flying through space for the zillionth time, you destroy an enormous world-feeding space creature… from the inside.
Like any other shmup, the gameplay is shoot and move. Eyeballs, gaping mouths, and flying skeletons await your lasers, as you guide your hero through mile after mile of intestinal space. It’s surprising that Nintendo let Abadox slide through their, at the time, unbelievably strict screening process for games. With the exception of the title screen, no explicit blood splatter is shown, though entrails and pulsating red intestines don’t exactly scream “kid-friendly.”
While the concept is great, Abadox suffers from lag, and not the good kind that allows you to catch your breath while you avoid enemy swarms. This lag happens between shots fired, which means that, even if the ‘A’ button is pressed 30 times and should provide 30 shots, only 15-20 shots actually fire off. On the plus side, unlike most shmups, when you gain different upgrades, you keep them all instead of simply having one. Should you die, though, you lose all your upgrades. And if you’re in the lower intestine or, God forbid, the colon, you’ll really need them. Happy (en)trails.
PUBLISHER: Milton Bradley DEVELOPER: Natsume
RELEASE DATE: 12/15/89 – (JP), 03/1990 – (US)