Billy and the bayou don’t get along. Crocodiles, eagles, and random foes from the Orient all have a bone to pick with him and his on-again, off-again machete companion. But if you’re expecting a clean beat-em-up from the developers that brought you the Teenage Mutant Ninja Turtles trilogy, think again.
Billy can’t hit or kick worth a hill of down-home gumbo. Human enemies take five to six hits to kill. And while Billy can pick up the occasional whooping stick or gun to unleash additional beatdowns, said sticks and firearms only last so long. For the most part, Billy has to make do with his weak punches and kicks.
The hit detection is questionable. Sometimes you hit your target, sometimes you don’t. Either way, your foes never stop moving. If you can get past the first stage, you’ll be treated to rail shooting and driving levels, which are a nice break from the button mashing. There’s also a Practice mode that will get you accustomed to Bayou Billy’s tedious bouts. How many beat-em-ups have Practice modes? All you do is press ‘A’ and ‘B’ over and over.
Let the Practice mode’s existence be a warning to those who venture into this cursed nightmare. Bayou Billy‘s not for anyone who doesn’t already want trouble.
PUBLISHER/DEVELOPER: Konami GENRE: Beat-em-up
RELEASE DATE: 08/12/88 – (JP), 06/1989, 01/24/91 – (EU)
ALSO AVAILABLE ON: Dedicated Portable, Wii U VC