The chief promises, “Just one more mission.” But one mission turns into twenty, and the next thing you know, you’re back in the helicopter you left behind, away from the comfort of TV dinners and “Cheers” re-runs.
There are dozens of hostages to rescue, hundreds of enemy planes to destroy, and at least a couple reasons why Airwolf is an average game. When you’re out in the field, you have a first-person cockpit view. This allows you to see both the crappy colorblind scenery and the inside of your cockpit. You speed up and slow down with ‘Start’ and ‘Select’ respectively – strange, yes, but the button combo works.
Your main objective is to rescue hostages, then high tail it back to base camp. The map displays three areas: a plane symbolizing enemy reinforcements, a square/airplane representing an enemy airfield, and a person representing hostages. When you reach the hostages, pay attention to the wind and land slowly so as not to explode. Once on the ground, the hostage will get in your copter carriage and you’ll whisk them back to the command center for drinks and interrogation, in that order.
Airwolf looks bad and lacks variety, but rescuing hostages feels good enough for the first dozen missions. So much for retirement.
PUBLISHER: Acclaim DEVELOPER: Beam Software GENRE: Action
RELEASE DATE: 06/1989 – (US), 1990 – (EU)