Despite the ludicrous name (that wasn’t even cool in 1990, sorry Interplay), The Adventures of Rad Gravity kinda doesn’t suck.
Your journey begins in space, traveling from planet to planet, collecting more life, armor, better weapons (hang on to that Maxigun), creamier hair gel, etc. The best items are the one’s you’ll use often, like the Communicator, which enables you to teleport back to your ship after a completed mission. Or the Teleport Beacon, an item that, once thrown, teleports you to its location.
Each planet has crazy enemies, like Naked Robotic Fat Guy and Lady Mall Walker. They look imposing, but thankfully, you don’t have to beat them to progress. Rad’s tight controls are reminiscent of the original Super Mario Bros; surprising, given the game’s ramshackle look. A most un-rad flaw: the enemies fly at you from across the screen, and you can’t see them until you’re already hit. It’s also difficult to physically move past obstacles in later levels without taking significant damage, due to Rad’s girth. And it’s often trial and error figuring out where you’re supposed to go on each planet.
But who cares, right? If you’re entertaining Rad Gravity, you’ve likely exhausted other, better options. Thank God it’s playable.
PUBLISHER: Activision DEVELOPER: Interplay GENRE: Platformer
RELEASE DATE: 12/1990 – (US), 05/30/91 – (EU)