Much like the movie, Alien 3 is an overwhelming disappointment.
You play as Ripley, out to rescue prisoners from the game’s dark confines. Along the way, you watch out for the Ali3n menace and the ticking clock. To beat each level, gather all the prisoners and make it out of the large and confusing levels before time runs out.
If the time was set at, say, 10 minutes, this wouldn’t be so bad. The most time you’ll ever get, however, is 5 minutes on some of the larger levels. In order to beat the level, you have to get a near-perfect playthrough – no looking for extra goods and no falling off of ladders. The prisoners are strangely placed too. You’ll go a couple minutes without seeing one before finding two right next to each other. Thankfully, Ripley is not a one-hit kill character, and you always have plenty of ammo for your two guns.
Here’s the thing, though: in an Alien game, nobody wants to rescue prisoners. They want to sneak around and shoot aliens in the darkness of space. If prisoner-rescuing must be an element, then it should be a minor one. And a timer? Timers are always terrible, Probe. Always.
Alien 3 for the NES is another licensed game casualty, a potentially atmospheric title rendered into boring shovelware.
PUBLISHER: LJN DEVELOPER: Probe GENRE: Action/Adventure
RELEASE DATE: 03/1993 – (US), 1993 – (EU)
ALSO AVAILABLE ON: Amiga, C64, GB, GEN, GG, SMS, SNES