Does walking around cavernous spaceships energize your soul? Does shooting aliens and saving humans motivate you in the morning? You may have what scientists of the future call “Alien Syndrome.”
With said Syndrome, you carry a large gun and speak with a moderate volume, all while avoiding the firm fatal touch of alien species. The cries of your human brothers and sisters make you desperate to find them – sort of. If only you could run. As it is, you’re limited to a slow gait. Only after collecting all the humans will you be able to fight a boss and leave the spaceship. There is no true restoration, however, until you’ve staggered your way through six spaceships of equal or greater girth.
This Syndrome isn’t particularly damaging to one’s health, but the tedium of its effects grow burdensome. The inability to move faster than a trucker’s stride is particularly troubling, given what you’re asked to do. Blast an alien dead, rescue your fellow man/woman, blast a much larger alien dead, repeat six times. Thankfully, if you want to be free of the Syndrome, all you have to do is shut down the large gray box that contains it. See there? You’re feeling better already.
PUBLISHER: Sanritsu DEVELOPER: Sega (port by Tengen)
RELEASE DATE: 12/02/88 – (JP), 12/1989 – (US)
ALSO AVAILABLE ON: Amiga, ARC, C64, Amstrad CPC, GG, MSX, PC, SMS, Atari ST, Sharp X68000, ZX Spectrum