Attack of the Killer Tomatoes is yet another licensed game in search of a soul.
You play as Chad Finletter, a young child who’s fed up with all the angry tomatoes hopping and bopping around the city. Strangely, the child can barely walk across the screen (rickets?), but he can leap like a common-day Mario.
His inhuman jumping ability seems incredible, until you realize you can’t aim properly with your jumps; landing on the tomatoes with any accuracy is beyond this child’s grasp. Perhaps this wouldn’t be so bad, but the jump is your only attack. Frankly, it’s the easiest thing in the world to make a decent jump and Super Mario Bros proved this: jump on a goomba’s head, squish, dead. A goomba is essentially a brown tomato, anyway, and although the killer tomatoes move differently than goombas – they herk and jerk, consumed as they are by their lust for blood – that’s no excuse for the kid to not step on them properly.
Attack of the Killer Tomatoes doesn’t have a purpose, save for jumping on tomatoes and collecting sack lunches. There’s no map system, no objectives, no pleasure. Just miles of tomatoes and an extravagant amount of sack lunches. Someone’s mother must have been up all night making those things.
PUBLISHER: THQ DEVELOPER: Imagineering GENRE: Platformer
RELEASE DATE: 1991 – (EU), 01/1992 – (US)
ALSO AVAILABLE ON: Game Boy