Boulder Dash threatens to be good, at least in the first couple levels.
You play a driller, just drilling through miles of dirt and avoiding life-threatening boulders from every angle. Be careful how you travel through the dirt, since the boulders have specific ways they fall. Don’t go under a boulder, and don’t walk or stand to the side of one as you break dirt around it. If you do, the boulder will roll to the side and kill you; pretty self-explanatory.
By the fourth level, you’re killing butterflies trapped in open squares surrounded by sand. Your drill could easily annihilate the world’s butterflies, but instead you kill them by precariously setting up boulders. When the boulders fall through the sand and crush the butterflies, they release spurts of diamonds from their corpses. Of course! The butterflies have lightning-fast reflexes and are none too pleased with your drilling ways. The second they’re released, they’ll kill you.
Boulder Dash doesn’t get better from here. Harder enemies emerge, boulders are replaced by giant Easter Island heads, and the physics – which were shaky to begin with – are shot to hell. Boulder Dash really is balderdash.
PUBLISHER: JVC DEVELOPER: First Star Software (port by SAS Sakata)
RELEASE DATE: 03/23/90 – (JP), 06/1990 – (US), 1990 – (EU)
ALSO AVAILABLE ON: Atari 8-bit, Apple II, ARC, BBC Micro, C64, Amstrad CPC, Colecovision, GB, MSX, PC, Super Cassette Vision, ZX Spectrum