Bram Stoker’s Dracula converts the popular 1992 thriller into a mediocre side-scrolling affair.
Not surprisingly, the game is reminiscent of Castlevania minus the latter’s challenge and fantastic whip-slinging. Not only do you fight vampires (each boss battle is a different incarnation of Dracula), you battle banshees, ghosts, disembodied hands, the supernatural works. You even hit lightly glowing, completely-stolen-from-Mario question blocks to get different weapons or items.
As far as weapons go, you’re better off with just your sword; the axes have a bizarre range and the mini-orbs only work if an enemy comes towards you in a straight line. While the stages recreate the film/novel’s main areas, they’re also relatively easy, and can be completed before you say “Snap, Drackle, Pop.”
While Bram Stoker’s Dracula isn’t the most offensive undead gaming corpse to walk the earth, nothing stands out except the music which sounds like a composer’s idea of a joke. With the Castlevania trilogy filling the NES’ Dracula game void, there’s no reason to stick around for Bram’s. “And the licensed games continued to suck the life out of the NES, deep into the console’s lifespan. Forever and ever, amen.”
PUBLISHER: Sony Imagesoft DEVELOPER: Psygnosis/Probe
GENRE: Platformer RELEASE DATE: 09/1993 – (US), 1993 – (EU)
ALSO AVAILABLE ON: Amiga, GB, GEN, GG, SCD, SMS, SNES