In BurgerTime, you play a young, budding chef whose life goal is to make enormous burgers. A strange goal, perhaps, but not altogether surprising, given the chef’s considerable heft.
Pieces of the burger – bun, meat, lettuce, condiments, etc. – are trapped on various levels of the stage, which you access via ladder. Run swiftly across the pieces to make them fall to the next level and construct the burger in the process. The only thing that stands in your way of making the world’s largest, mouth-watering meat ‘wiches is other food stuffs, like running hot dogs, little egg-halfs, and pickles soaked in sacrificial brine.
Your one “weapon,” if you will, against the evil food is pepper, but you only get five dashes throughout the whole game. Five dashes per level would have been nice, given the speed and ferocity of the enemies. Your best bet for making burgers is to get to the top of the stage, run across the top half of the bun, and pray that the falling pieces hit some of the enemies. This is the only way to get rid of rotten food, and frankly, the only way your chef will survive the food’s onslaught.
BurgerTime‘s madness is a part of its eternal charm. Without such a ridiculous concept, it’s doubtful anyone would remember the game today.
PUBLISHER: Data East DEVELOPER: Data East (port by SAS Sakata)
GENRE: Arcade RELEASE DATE: 11/27/85 – (JP), 05/1987 – (US)
ALSO AVAILABLE ON: Atari 2600, Apple II, Mattel Aquarius, ARC, C64, Colecovision, FDS, Intellivision, MOB, MSX, PC, TI-99 / 4A, Sharp X1