While the first Chip ‘n Dale‘s exuded whimsy, Rescue Rangers 2 plays like a forced obligation. Every level, with the exception of the Western World where you control a mine cart, has the same banal platforming. You collect Rescue Rangers insignias to boost your health, avoid or kill enemies, beat a boss and you’re done.
Yes, these are the same tasks you accomplished in the first game, but they’re less inspired here. Any real challenge or depth is gone, even compared to the first game’s relative simplicity. 1-Ups and extra hearts are more plentiful than they were in the original, and enemies rarely appear. Crates are still your weapons, but the few enemies that exist can be avoided with ease.
The levels are too open and empty. Many of the backgrounds and environments feel like rejected Mega Man levels, or re-imagined levels from the first game; the entire first level, for example, is a redux of the kitchen level from the original game.
Rescue Rangers 2, like the first title, is incredibly playable, but the short length and apathetic platforming make the game a disappointing blight on Capcom’s otherwise solid Disney partnership.
PUBLISHER/DEVELOPER: Capcom GENRE: Platformer
RELEASE DATE: 12/10/93 – (JP), 01/1994 – (US), 09/29/94 – (EU)