Cobra Command‘s mission is to blow “it” all to hell. “It” including, but not limited to: terrorists, helicopters, secret underground lairs.
You play as a helicopter pilot out to rescue hostages in the jungle, while avoiding enemy helicopters, tanks, rockets, and grenade launchers that are constantly leveled your way. Choose from one of two play styles: fly quickly through the entire level, avoiding enemies, or shoot constantly and fly really slow; the steady approach versus the reckless, don’t-give-a-crap mindset.
The mechanics are superb, given the high margin for error. For example, when you see a hostage, a rope lowers automatically out of the helicopter, the hostage grabs it, bam, off to the next one. Flying a helicopter through an underground base is so reckless and over-the-top; one of Cobra Command‘s many joys. In the underground bases, there are areas where you can acquire upgrades. You can also switch between different weapons and shields anytime you want, simply by pressing ‘Start;’ forward thinking for 1988.
While not the most attractive action game in the pack, the testosterone on display will silence any naysayers. Cobra Command punches through limited expectations with a hardened fist.
PUBLISHER/DEVELOPER: Data East GENRE: Arcade
RELEASE DATE: 10/21/88 – (JP), 11/1988 – (US)
ALSO AVAILABLE ON: ARC