In Commando, you are “Super Joe,” called on to do One Last Task for the good of America before you retire with glory and honor. Essentially, you’re carrying out a one-man war against foreign terrorists with guns. Scores of gray and green soldiers swarm at you from every corner of the screen. You don’t have to kill them all to get by, just the ones that bum rush you.
There’s not much difference in the enemy types and the way they attack you. The most common freedom haters fire one shot, then attempt to ambush you. Others fire multiple shots from under cover, some with bazookas, some with bayonets. This war, fulfilling though it may be, only spans four levels. Yes, the levels repeat, but the challenge never seems to increase.
You have the same standard machine gun and grenades throughout the entire game. You can rescue people for points and if you bomb a certain spot in each level, you can enter an underground area and collect a glowing item for points, but those are the only extra “features” within the entire game.
Your brief enlistment with Commando is enjoyable at first, but after the same repeated skirmishes, retirement sounds sweeter than serving one’s country.
PUBLISHER/DEVELOPER: Capcom GENRE: Arcade
RELEASE DATE: 09/27/86 – (JP), 11/1986 – (US)
ALSO AVAILABLE ON: Atari 2600, Atari 7800, Amiga, AND, ARC, BBC Micro, C64, Amstrad CPC, Intellivision, iOS, Mobile, MSX, PC, Atari ST, ZX Spectrum