War: thanks to Edwin Starr, we all know it’s good for nothing. But Conflict, a generous turn-based strategy title, takes the bloody battles of war, removes the blood, and amplifies the fun. Sure, your troops may get wounded and die, but you, the puppet master, will feel so alive!
Choose from one of fifteen different war scenarios, each with their own subtleties, quirks, and generic names like “Screaming Eagles,” or “The Link of Destruction.” Each scenario starts you with a combination of development factories, ground units, supply trucks, tanks, and air squadrons, like helicopters or fighter jets.
The goal is to capture cities and airstrips around the map to gain Fame Points, while simultaneously destroying the enemy troops. Fame Points allow you to produce more units in your factories, and the less FP you have, the less damage you’ll be able to dole out. Battling occurs when one unit sidles up next to the other. If you defend yourself and run away – which, frankly, you’ll need to do sometimes – this will deplete your Fame Points.
Not every scenario is strategic gold, but Conflict has more than enough depth and replay value to satisfy most bloodthirsty warmongers.
PUBLISHER/DEVELOPER: Vic Tokai GENRE: Strategy
RELEASE DATE: 12/01/89 – (JP), 03/1990 – (US)