Deadly Towers is one of the most notoriously decried NES games of all time. The game is all about exploration, but unlike, say, The Legend of Zelda, where nearly every area has a purpose, the majority of Deadly Towers‘ rooms/dungeons have no reason to be.
You begin with 100 hit points, which gives you a sense of self-confidence. Unfortunately, most enemies take off at least 10 points, usually more. This proves troublesome when you enter rooms unexpectedly, get hit by an enemy into another room, then another enemy into another room, until all your hit points have been depleted.
Some of the enemies, like the good-for-nothing blobs, take a couple dozen hits to kill, and give you nothing in return. And even if you kill every enemy in a room, if you leave and then come back, the enemies regenerate. To the game’s credit, you attack using an eight-way directional system, which was novel for the time.
While Lenar’s attempt to create an epic adventure akin to Legend of Zelda is admirable, they should have studied the latter’s mechanics closer. Sticking a sword in the hands of a warrior and saying “Hop to it!” isn’t enough. There are worse NES games than this, but that’s faint praise indeed. Deadly Towers is still a very, very bad game.
PUBLISHER: Broderbund DEVELOPER: Lenar GENRE: Action/RPG
RELEASE DATE: 12/15/86 – (JP), 09/1987 – (US)