Imagine a space-sim/shooter combo that tries to confuse the player as much as possible. Good morning, Destination Earthstar, the earth says ‘No thanks.’
The game’s viewpoint is from within your spacecraft. The top half of your screen looks out into the cold darkness of space, while the bottom half is a mix of important information like your craft’s energy, and less important stats like your “P” meter and your SPD-ometer.
The screen readout doesn’t make sense, and the controls are even worse. You enter hyperspace by pressing “Up” and “B,” and toggle your viewpoint by pressing “Select” and “B.” “A” is fire and to pause you press… “A” and “B” at the same time? On your map, your enemies are represented by the numbers 1-9, planets are represented by 0, armories by “A,” and friendly bases by “B.”
The goal of the game is to clear the map of enemies, then enter the enemy base, but the aforementioned control barriers and obtuse navigational readouts make Destination Earthstar far more confusing than it needs to be. Worse yet, there are times when you will run out of your main weapon. Is this a glitch? Why would this happen? Not even Ziggy Stardust himself could save Destination Earthstar from being a full-on space bore.
PUBLISHER: Acclaim DEVELOPER: Imagineering
GENRE: Flight simulation RELEASE DATE: 02/1990 – (US)