Sometimes simplicity is best, Rare. Instead of calling this game Digger T. Rock: How Digger Got His Groove Back and Legended the Lost City’s Face In Like a Boss, you should have titled it Digger. Seriously, does the subtitle make the game sound any more appealing? It shouldn’t, and not just because it’s needless. Digger and his adventure are on the bad side of mediocre.
Your protagonist is a young archaeologist armed only with a shovel and a few knick-knacks, like dynamite, rope ladder, and gems. All of the aforementioned items are useful to furthering one’s progress, but it’s hard to care about progress when the underground level design is boring and tedious. Who likes shoveling through layers of brick for no reason? Who likes falling two feet and losing half their life (this isn’t Donkey Kong in 1982 here, c’mon)? Who likes having wave after wave of mosquitoes and moles attack you?
Did Rare want to make an action/puzzle hybrid or just a stupid game with a stupid protagonist? The premise – exploring underground caverns in order to find a lost city – is interesting. The execution – young adventurer tries to find a lost city, but can’t make it a few yards without hurting himself – is painful.
PUBLISHER: Milton Bradley DEVELOPER: Rare GENRE: Platformer
RELEASE DATE: 12/1990 – (US), 1991 – (EU)