You don’t actually play Dr. Chaos in Dr. Chaos. That would be too easy! No, instead you control Michael, an 8-bit Bob Saget, who has to rescue the mysterious Dr. Chaos.
You begin outside of a creepy mansion with bats, rodents, and other miscellaneous vermin to stab. Once you enter one of the several doors outside the mansion, the perspective switches to first-person. From here, you collect handgun bullets, grenades, health, and… that’s it?
The interface is confusing. You can move north, south, east or west in any of the doors you enter, but in order to do so, you have to move the hand cursor all the way to the left or right of the screen. There doesn’t seem to be any pattern or reason to these areas. Collect what items you find, then make it outside – but nothing happens outside either, other than poor attempts at combat.
Is Dr. Chaos a completely pointless game? If you locate the “Ultraspace Sensor,” you’ll be able to find warp zones in the mansion that are essential to progressing through the game. If you fail to find this most crucial of items, you’ll aimlessly stumble around a dark mansion for hours, and that’s just not covered by your insurance.
PUBLISHER: FCI DEVELOPER: Marionette GENRE: Adventure
RELEASE DATE: 11/1988 – (US)
ALSO AVAILABLE ON: FDS