Dragon Warrior III is the last in the Erdrick trilogy, and is by far the best, most essential entry yet (until the fourth one). The series is renowned for its consistency and willingness to implement one or two new features well, rather than change the series’ structure again and again with mixed results.
Dragon Warrior III adheres to that formula by adding classes such as fighters, soldiers (warriors), pilgrims (healers), wizards (mages), among others (a “goof-off” class, if you’re feeling lucky). Once one of your secondary party members hits level 20, you have the option to change classes. This knocks them down to level 1, but they retain their skills and stats learned in their previous class.
You could make supermen with the crippling attacks of a soldier and the spells of a wizard. Sick of having half your gold taken away if you die in battle, like in the first two Dragon Warriors? Store some of it in a bank. Little touches like that pepper the game and acknowledge grievances from the previous entries. The day/night cycle when you’re out on the battlefield is a nice touch, as are the story links to the original Dragon Warrior.
If you can withstand grinding – always an issue with old RPGs – Dragon Warrior III belongs in your backlog.
PUBLISHER: Enix DEVELOPER: Chunsoft GENRE: RPG
RELEASE DATE: 02/10/88 – (JP), 03/1992 – (US)
ALSO AVAILABLE ON: 3DS, AND, GBC, iOS, MOB, NS, PS4, SNES